Friday, 16 November 2012

Trial production of iPhone 5S may begin in December


With the iPhone 5 recently landing on shelves in some countries, news of the introduction of the iPhone 5S has already surfaced. According to a report by Digitimes, which obtained information from a Chinese language newspaper, Commercial Times, the report claims that Apple is believed to begin trial production of the iPhone 5S in December.

According to the report by Digitimes, Apple is expected to begin trial production of the new version of the iPhone 5, which it dubs the iPhone 5S in December, with the initial production volumes expected to top 50,000 to 100,000 units.

The report states, “Facing low yield rates in the production of iPhone 5, Apple has accelerated the certification processes for related parts and components for the iPhone 5S.”

The report by Digitimes notes that the iPhone 5S is expected to enter volume production in the first quarter of 2013. Apple is expected to update its iPad line in the quarter after the iPhone 5S is released. The reason for the updated iPad is that the resolution of the iPad has turned out to be lower than expected.

This news may cause a little heartburn to those who recently bought to the iPhone 5, as its shelf life will be cut quite short. However, a range of issues has plagued the handset, the most recent of which is the screen not recognising touch inputs. Various reports claim that the iPhone 5 and iPod touch devices respond oddly to multiple and rapid diagonal swipes.

A report by iMore states that on an iPhone 4S, one can rapidly swipe back and forth and the handset will keep up without any lag noticed even when some swipes are diagonal. However, on an iPhone 5, when one swipes rapidly diagonally at about 45 degrees, it appears that the gesture is not recognised.

The author at iMore, Rene Ritchie states, “I was able to reproduce the behavior on an iPhone 5 with Mail.app, Contacts.app, and Tweetbot (though a couple of times in Tweetbot rapid diagonal swiping worked fine for without any drop off), Brushes (paint strokes stopped appearing), the iMore app, and more. I was also able to reproduce the same behavior on an iPod touch 5 using the same apps. Various devices were running iOS 6, iOS 6.0.1, and iOS 6.1 beta. That means it's not restricted to one control, like UITableView, or one version of iOS 6.”

Ritchie tried the same gesture on an iPhone 4S, and a fourth generation iPad but the same issue did not arise.

This issue may be due to the in-cell technology used in Apple’s new 4-inch devices along with the software. The report ends by stating, “Due to the angle, rapidity, and consistency needed to trigger the drop, it's not a problem most apps or developers will ever face. Games and game developers on the other hand, could well encounter it.”

Taking this into consideration, it would be wise if Apple does indeed launch a new handset.

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